How do you make your game more fun?
Here are a couple of effective tricks that will help you to make your game way more addicting and fun in not time!
You want to become a better game developer, but you feel stuck and don’t know how to improve any further? This video should help you to up your game, because all of these tips are extremely easy things I wish I would have known when I got started with game development.
Making a fun game isn’t all that difficult, so I bet you can easily double the fun players have with your game in just a couple of hours as well. Unless you’re already an experienced dev, that is.
My name is Jonas and I document the entire journey to becoming a game developer. I share absolutely everything I learn on the way, so you can become a better game developer as well.
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Nguồn: https://midlandlangarseva.com/
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Was this useful? Which other tips do you have for making a fun game?
So would this game be showed here be considered 2d then? Since it’s like top down? Or how does that work
Make the targets different colors, one of the colors wipes 70% of the screen and stuns the enemies for a second. A different color target gives you another heart. Another one would be it turns on a fan that pushes all the enemies away from you for 2 seconds and disables new ones spawning for a few seconds. A target could even make your character blink and destroy them on contact for a few seconds. You don't want pressure on the player all the time, back off a little and let them relax. People need a little down time to regroup and think up a new strategy.
I feel like some of those tips are double edged swords.
Sometimes juicing up a game make it better for trailers but also make it more annoying to actually play.
this is useful in 2020
I watched this 5 times and now my game is 32 times better now thanks
Where can I play this one?? Really I want to
I just watched the trailer for your new game that is coming out… I died
"You are a snail, and I am a god"
Thanks this made my game alot better
top
You don't need to be a game developer to enjoy this video and this is good!
I'm working on a bullet hell game, and in my game I had decided to make the bullets you fire automatic hone in on enemies so you can focus more on dodging. This video made me realize that doing that removed the micro decision of getting closer to enemies for better aim. I was able to fix it by making your bullets do much more damage when you are closer to enemies, so now I keep that micro decision while allowing the player to continue focusing on dodging
Unity particle system
Schnitzelweck
0×0=…
Will definitely be implementing some of these tips in my own game! Thanks Jonas!
This question is unrelated to the video, but what’s a good app/program to start coding in?
Wow, this was super helpfull!
Thanks a lot.
I directly created TODOs for the tipps that you talked about!
Jonas: *Uses Gamemaker s2*
Me: That can't be possible for an Unity Dev
Glad I came across your channel. These are some really good tips!