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I was dissapointed with cosmos cop, it’s too generic it’s too repetitive etc. As for Ironsword Wizards & Warriors II, this game need no introduction, a much better game that i still like and respect to this date. The last boss was a ordeal to beat without any deaths. Even if the first one is almost as good, Ironsword Wizards & Warriors II is still my favorite in the series. The music is better, the graphics were also improved.
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Ironsword: Wizards & Warriors II is a platforming action-adventure video game for the Nintendo Entertainment System (NES) developed by UK-based company Zippo Games, a subsidiary of Rare Ltd. it was published by Acclaim and released in North America in December 1989 and in Europe on March 27, 1991. It is the sequel to Rare’s 1987 title Wizards & Warriors. In Ironsword, the player controls the knight warrior Kuros as he ventures in the land of Sindarin. He must defeat the evil wizard , who has assumed the elemental forms of Earth, Wind, Fire, and Water. Kuros must collect the parts of and assemble the legendary “IronSword” in order to defeat Malkil, who resides at the top of IceFire Mountain. Ironsword: Wizards & Warriors II was developed by Zippo Games’ founder Ste Pickford and was the first game that he developed for the NES. Steve Hughes also assisted in development, while Rare’s video game composer David Wise did the music and sound. Pickford wanted to expand on the previous Wizards & Warriors game. Having experience with developing computer games, Pickford used various animation and graphics techniques to try and show off the NES’ graphical capabilities. In addition, Acclaim hired Italian male model Fabio Lanzoni to pose as mighty Kuros .
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As for characters, bosses, and gameplay, reviews criticized its lack of originality as compared to other games that were released at the time. The game led Zippo Games to develop additional games for Rare on the NES such as Solar Jetman: Hunt for the Golden Warpship and Wizards & Warriors III: Kuros: Visions Visions Power. Ironsword won “Game Player’s NES Excellence Award” from Game Players magazine as one of the better NES titles of 1990. Ironsword: Wizards & Warriors II is a platforming video game where the player controls the renowned warrior Kuros as he explores the land of Sindarin to defeat the evil wizard Malkil. This time, Malkil has taken the form of the four “Elementals”, based on the Greek classical elements – Earth, Wind, Fire, and Water – to stop Kuros in his quest. The objective is to assemble the legendary “IronSword” — the only weapon that can defeat Malkil — and defeat the evil wizard who lies at the peak of IceFire Mountain. In the game, players can move Kuros left or right, or make him crouch with the control pad; the buttons allow Kuros to jump, to use his sword or a magic spell to defeat enemies, to access the “Magic Spell Screen”, or to pause the game. Kuros has a life meter that decreases every time he get hit by his enemies and foes.
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After losing all his lives, players may continue and restart the game where they left off up to two times. The continue feature would normally be disabled after the player had completed the earth domain, but due to an in-game bug, the player actually loses the continue function immediately upon merely setting foot in the domain. Ironsword: Wizards & Warriors II consists of four levels called “domains,” each named after the four elementals. In each domain, Kuros must find a golden artifact that belongs to the domain’s “Animal King” and return it to him. Upon doing so, the path to the second part of the domain will appear. In the second part, Kuros must find the magic spell necessary to defeat the boss – the domain’s Elemental. Without the spell, it is impossible to damage the boss. Once the elemental in each stage has been destroyed, Kuros obtains a piece of the IronSword, which is needed for the final battle on Icefire Mountain. Throughout the game, players must collect items, spells, and money to progress. Money helps buy magic spells, more powerful weapons, shields, helmets, keys to open locked treasure chests, and additional food. Treasure chests — located throughout the game — can contain one of the following items: Jewel, armor, weapons, magic and secret items.
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Wow this theme
i always felt this game was a glitchy mess compared to the original version as a kid. weird crap would happen to me all the time playing this game.
One of he most frustrating games for me when I was a kid.
I consistently won this game in 45 mins.. great way to kill an hour almost
God listen to that melody, this game felt so epic at the time.
I came for the frog at 14:50 so he can grant me passage. Seriously.
Oh wat memories of the 80s I miss those times
'Twas cute watching this all again. Epic music.
It irks me that he did not get all the Sindarin items
Con esfuerzo y sacrificio me costo llegar hasta el final y con un solo credito
Wizards and Secretdooriors
great song buddy,ok
How his game gave me fits. Got to end but never beat it. Smh. A classic.
Seems like Mario with a sword.. Only, you can't use the sword.
Edit: I typed this at 2:53 😄 Nevermind
……
Why does the Wind Elemental look like *Abobo*???
Memories bitch
I still have this game and play it! I honestly think it's one of the best games for NES, and I love, love, love the music!
Some of the greatest 8 bit tunes ever created.
This is the only game I've ever seen that was made by a major game studio but looks like a crazy bootleg in nearly every aspect
Man, I getting flash backs of December of 1989 watching this game
Recuerdo que mi papá me llevó a una tienda de juegos,yo tenía como 6 años y escogí este juego lo cual no me arrepiento,vi el vídeo completo y tiene un valor nostálgico muy grande….
El objetivo era ver todos los secretos y me sorprendistes con 5 pero te faltaron 4.
Super vídeo gracias.
that beeaver weasel rat thing is so pissed off looking