New written guide for this tutorial here:
Learn how to use Amazon Lumberyard and Script Canvas in this game dev video tutorial to enable physics to move and handle collisions in your project featuring Amazon’s own veteran game designer Chris Roby.
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Previous Episodes in this series:
Lumberyard Basics of Motion 01 – Handling Input & Script Canvas Entity Movement
Lumberyard Basics of Motion 02 – Using Interpolation
Lumberyard Basics of Motion 03 – Acceleration & Deceleration :
Lumberyard Basics of Motion 04 – Entity Rotation & Kinematic Actors
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