New written guide for this tutorial here:
Learn how to use Amazon Lumberyard and Script Canvas in this game dev video tutorial to enable physics to move and handle collisions in your project featuring Amazon’s own veteran game designer Chris Roby.
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Previous Episodes in this series:
Lumberyard Basics of Motion 01 – Handling Input & Script Canvas Entity Movement
Lumberyard Basics of Motion 02 – Using Interpolation
Lumberyard Basics of Motion 03 – Acceleration & Deceleration :
Lumberyard Basics of Motion 04 – Entity Rotation & Kinematic Actors
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Nice video John. Moving stuff around and colliding are two key building blocks of games, this is a great start to get people going.
invite this guy again! He knows what he is doing! At 28:28 you said that you would call him again, if we ask, we ask! 🙂
at 10:50 with a mass of 1000kg e.g. by pressing W then S one is able to cross the terrain with the sphere … is there a way to handle this as e.g. if the terrain is made of ice, it can be crossed with sufficient amount of movement?
These videos are really a dream for someone looking to get into development with "ZERO" experience. I would like to see tutorials on how to set up from start to finish common game mechanics. To layout an example, it would be something like…. 3rd person game or 1st Person game – Tutorial 1 Camera setup and controls (you could show us how to position and set up the cam for 1st or 3rd person games). Tutorial 2 How to set up a health bar + UI elements, At this point, our character moves and we have basic UI, tutorial 3 how to pick up and use weapons. Even the Example Game with JACK had tons of elements we would have loved to know. Right now I'm learning to control the camera, but I haven't figured out the Y or up and down with the mouse controls yet. In that game with JACK, he was 3rd person with movement. shooting, and aiming mechanics. The camera followed his arm when you aimed in third person. That's the type of stuff we all are trying to figure out by watching these videos. I don't want to copy the scripts, I would like to understand how it's done + it's done using Lua. It's would be nice to learn Lua basic, but I really like using script canvas.
Lua videos please
How do I Setup the Vegetation to collide with PhysX Colliders?
does the navigation system respect the physx static colliders?
I cannot see the collider using Draw Collider. Nothing appears. When I click the Edit button in the collider component, I only get 6 dots to work with.
2:44 — yes please! <3