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Phase 2 Progress! | 7 Days to Die Alpha 16 Random Gen Single Player Gameplay | EP 30 (S3)

admin by admin
June 27, 2020
in Game
15
Phase 2 Progress! | 7 Days to Die Alpha 16 Random Gen Single Player Gameplay | EP 30 (S3)



Single Player 7 Days to Die Alpha 16 Gameplay Series

Join me as I try to survive and thrive in the the random generated world of 7 Days to Die Alpha 16!

Seed: “BeaverDam3”

Settings:
– All Default, except:
– 90 minute days (18hrs)
– Drop tool belt only
– Air drop indicators are on

7 Days to Die Description:
7 Days to Die is an open world, voxel-based, sandbox game that is a unique mix of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth. From the ashes of the 3rd world war rises an unknown virus which transforms the surviving humans into an army of the animated dead, acting as a single-minded being. You play a survivor trapped in the savage, gritty, zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. Scavenge the abandoned cities of the build-able and destructible voxel world for supplies or explore the wilderness to gather raw materials to build your own tools, weapons, traps, fortifications and shelters. Play alone, with friends, run your own server or join others.
Play the definitive zombie survival sandbox RPG that came first 7 Days to Die, Navezgane awaits!

7DTDSP_S3

Music Attribution:
Title: Ancient Whispers I
Artist: P C III
Source: www.pipechoir.com
License: Creative Commons Attribution 4.0 International License

Nguồn: https://midlandlangarseva.com/

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Comments 15

  1. Patricia W says:
    3 years ago

    OMG! Got a little clostaphobic for a minute there! 😧

    Reply
  2. Dan Pearman says:
    3 years ago

    Nice, the arms are coming along very well. I think what you were talking about for the turrets should work nicely. I have a similar idea in mind for mine – different implementation, but still firing across the faces of the base. Seems like it should eliminate the two main problems I've seen with turrets – pointed outwards wasting bullets by firing at things in the distance, or pointed inwards and firing at your own base – across should be able to avoid that.

    From what I've seen in my tests, you should be fine for range on the turrets – I've had them one-shotting basic zombies at around 15 block range, so you shouldn't get problems. One thing I have found is a simple trick for aiming them so they don't fire outside the area you want them to – ignore the central red dot (that mostly only seems to have value if manually targeting and firing the gun) and focus on the edges of the circle/cone, those seem to represent the extent of the motion sensor's detection zone. So the gun will swivel to shoot anything within that zone and ignore anything outside it.

    (And yes, while the plates do offer good defense for the electric fencepoles, they can make changing and experimenting very difficult – I've got something like 40-50 reinforced concrete that are probably going to have to come out at some point as the base expands/evolves. Ouch… I still think they could work nicely with your design, but while there's still changes to come, I can entirely understand why you wouldn't want to go near them. Also, the more I look at it, the more I think your current position should protect them quite well – in theory, zombies should only be hitting them if they think that's the best route to reach you, so you'd pretty much have to be standing on the electric fencepole for them to target it. And that would probably be inadvisable for other reasons…)

    Oh, side note – I'm aware I can get a bit carried away, so if I start throwing ideas and info your way that you'd rather figure out for yourself, just tell me to shut up 😉

    Reply
  3. Ronnie Andersen says:
    3 years ago

    Nice video 🙂 i can recommand to use metal trussings in sted of iron bars, make them in the forge, ther are full blocks and ramps, they are cheeper the the bars. I use the always for overhang. I would surggest that you put a draw bridge in you base, dig a pit in front with spikes and put some shotgun turrets on top of you towes overlapping the front of the bridge. The zombies will go for the bridge, they are programmed to se it lige a missing block. and with the bridge you have an entrance in anout your base, and you can drive your minibike in side your base. alternative you can use a garage door, but they dont have the same strength like the bridge.

    Reply
  4. Jobe Whitman says:
    3 years ago

    Whirly gigs! I love it! I'd never heard them called that.

    Reply
  5. myb1807 gameplay says:
    3 years ago

    Nice base design. Can I use it on my world. (The arms) like your vids. Keep it up.

    Reply
  6. Shadetree00 says:
    3 years ago

    I cannot count the times I have been lost in my own mind

    Reply
  7. Atom Ogre Boatswain says:
    3 years ago

    I would recommend making a pole cage around the poles so you don't shock yourself. 😝 Similar to the way you have the outside of the base. Or poles on the sides, then bars on the top.

    Reply
  8. Gut Instinct says:
    3 years ago

    Just go to settings and change your fov back =-)I like the Electric fence look  , just worried if it will be covered by gore blocks and not function +_O

    Reply
  9. Angelia Goode says:
    3 years ago

    Need to leave bread crumbs in that mine LOL. Might I suggest candles or torches along the way?

    I see a problem with your turret idea. The iron bars are the bottom of a block, right? Which means the turret won't sit on them. How are you going to have them at the top? Is there room for a central pillar that you can build inside the "arm" to place it on? Or will you place it on top of one of the blocks without bars on it?

    If you put a cross bar at the very bottom of your pillars (like GE does on his builds), would that protect the fence post better? Is the current bottom bar the top of the bottom block or the bottom of the second block, I can't remember. If it's the top of the bottom block, then my idea won't work, I guess.

    Reply
  10. Sassy Mama says:
    3 years ago

    Good gaming. Love to watch you.

    Reply
  11. Sam Williams says:
    3 years ago

    Hi Ohno, Do cactus give seeds? Can you plant them in a row for a defense wall? Then a small pit to fall in. Just wondering.

    Reply
  12. Robert says:
    3 years ago

    i love the new look man thanks for sharing it with us also love to wake up to another episode of yourse thanks for sharing it with us man

    Reply
  13. Michal Tabacko says:
    3 years ago

    Hello, I lide your videos but why you are not making rebar frames and then upgrading directly to reinforce concrete? You are loosing 10 concrete mix for each one block that you made and then you will need to upgrade them. I guess that it makes sense if you don't have iron for rebar frames…but you have tons of iron.
    One another remark…what is with the subsistence? I loved your videos with gameedged and two other girls…

    Reply
  14. Gary Cico says:
    3 years ago

    I added an edit to last comment 🙂

    Reply
  15. Gary Cico says:
    3 years ago

    You better watch for cave-ins .. you looked like you were getting close to the surface.
    Bars look OK and I would cap of the top with the bars and a hatch to keep any Vulture from flying in on you and you should be getting them on next horde night.
    Coming along and lookin good. 🙂

    Edit: Just had a thought … You could put hatches on their side with the door dropping down as an access door to protect them on both sides .. I use hatches as a short bridge to cross into base .. something like Emma does in her 7d2d.

    Reply

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